Ugritone Controlled Bass Mayhem Channel Strip

Ugritone Controlled Bass Mayhem Channel Strip

Controlled Bass Mayhem

Ugritone Bass Channel Strip — Help & User Guide

Welcome

Charlie Bauerfeind's bass chain in a box. Three and a half decades of low-end engineering for Helloween, Blind Guardian, Motörhead, Saxon, Van Canto and beyond — distilled into seven modules and one signal path designed to do one thing: turn a raw DI into a weapon.

Drop it on the DI track. Start turning knobs. Stop when the floor moves.


Quick Start

  1. Insert Controlled Bass Mayhem on your bass DI track.
  2. Set Gain Stage to match your DAW's reference level (most modern sessions = -18 dB).
  3. Press Easy in the top right corner.
  4. Browse the Presets — "Mega Sizzle" is a good starting point for aggressive metal, others are organised by style and bass type.
  5. Adjust Input Gain until the input meter peaks around -6 dB.
  6. Use Global Dry/Wet to taste — full wet is normal.

That's it.

Easy Mode vs. Full Mode

The Easy / Full toggle in the top right corner switches between two views:

  • Easy Mode — Macro controls only. Load a preset, tweak input/output, get back to recording.
  • Full Mode — Every module, every parameter, exposed. The view shown in the main screenshot.

Both modes use the same engine. Easy Mode just hides what you don't need to see right now.

Global Controls (Header Section)

These controls sit at the top of the plugin and act on the entire chain.

ControlRange / ValuesPurpose
Input Gain-∞ to +24 dB (default 0)Pre-chain trim. Compensates for hot or quiet DIs before any processing happens.
Output Gain-∞ to +24 dB (default 0)Post-chain trim. Sets the final level leaving the plugin.
Global Dry/Wet0–100% (default 100%)Parallel blend across the entire chain. Useful for parallel bass processing without a separate bus.
Gain Stage0 dB / -18 dB / -24 dBReference-level calibration for the chain. Every module's internal sweet spot is aligned to this setting.
PresetsBrowse, recall and save presets. Arrows step through; disk icon saves.
Easy / FullSwitch between simplified and full interface.
Input / Output MetersReal-time levels at chain input and chain output.
Spectrum Display20 Hz – 20 kHz, -108 to +18 dBPost-chain frequency content with EQ curve overlay when the Equalizer is active.

Setting Gain Stage Correctly

If your DAW is running at typical modern mixing levels (peaks around -6 to -3 dBFS, average around -18 dBFS), use -18 dB.

If you're working with mastering-style hot signals or hardware-modelled headroom workflows, use -24 dB.

0 dB is for legacy or unusual workflows where the DI hits the plugin at full DAW scale.

The Signal Chain

Controlled Bass Mayhem routes the top row through two frequency-separated paths. After the top row, the signals merge back into one for the final three modules.

                              ┌─── Bass Band ──────────────────────┐
│ Compressor → Preamp │
Input → Frequency Split ────┤ ├─→ Equalizer → Harmonic Shaper → Multiband → Output
│ │
└─── Treble Band ────────────────────┘
Compressor → Preamp → Brutalizer

The Frequency Split is the secret weapon. Sub-lows and string attack are two completely different beasts — splitting them lets you compress the low end for weight and the high end for grit, independently, with no compromise.

Reading the UI: In Full Mode, the top row shows both paths side by side. The leftmost Compressor and Preamp process the Bass Band (everything below the split frequency). The rightmost Compressor, Preamp and Brutalizer process the Treble Band (everything above the split frequency). The Frequency Split module sits between them as a visual marker of the split point.

Each module has a power button (top-left of its panel) to bypass it individually, and a Dry/Wet knob (top-right) for per-module parallel blending.

Module Reference

1. Frequency Split

The fork in the road. Splits the bass signal into two frequency bands.

ControlRangeDefaultPurpose
Frequency20 Hz – 16 kHz100 HzThe split point. Everything below goes to the Bass Band; everything above goes to the Treble Band.
💡 TipSet the split where the bass guitar's fundamental ends and the harmonics begin. For a 4-string in standard tuning this is roughly 100–250 Hz; for drop tunings push it lower.

2. Compressor (Bass Band & Treble Band)

There are two independent compressors — one per band. Each is a musical, dual-character compressor with two switchable tube models for harmonic colouration. The two compressors are identical in design but allow you to tune each band completely separately: weight on the low end, attack on the high end.

ControlRangeDefaultPurpose
Input-∞ to +12 dB0 dBTrim into the compressor.
Threshold (Trs)-40 to 0 dB0 dBLevel above which compression engages. Lower = more compression.
Ratio1:1 to 100:12:1Compression ratio. Higher = more aggressive control. Very high ratios turn the compressor into a limiter or clipper.
Attack (Atck)0–1000 ms0.1 msHow fast the compressor reacts to peaks. Faster = less transient through.
Release (Rls)5–1000 ms10 msHow fast the compressor releases gain reduction.
Tube A0–100%0%First tube model. Warm, rounded character — favours even-order harmonics.
Tube B0–100%0%Second tube model. Brighter, more present — favours odd-order harmonics.
Color0–100%100%Overall colouration intensity / character blend between the two tube models.
AutoON / OFFONAutogain. When ON, output is automatically compensated so perceived loudness stays consistent as threshold changes.
Output-24 to +24 dB0 dBMakeup gain after compression.

Charlie's approach:

  • Bass Band compressor: Slower attack (let the transient pass), moderate ratio (3:1–4:1), more Tube A for warmth. This is where the bass gets its body and weight.
  • Treble Band compressor: Faster attack (catch the pick attack), higher ratio (6:1 or more for aggression), more Tube B for harmonic excitement. This is where the bass gets its definition and bite.

3. Preamp (Bass Band & Treble Band)

Two independent transformer-based preamps. Each features dual switchable transformer models, a stepped low shelf, a sweepable mid peak, and a fixed high shelf — a classic console-style channel strip. One per band, each free to colour its own frequency range.

ControlRangeDefaultPurpose
Input-∞ to +12 dB0 dBDrive into the preamp. More input = more transformer saturation.
Trafo A0–100%0%First transformer model intensity. Adds primary transformer harmonics.
Trafo B0–100%0%Second transformer model intensity. Different harmonic signature — typically brighter or more aggressive.
Color0–100%100%Character blend between the two transformer models.
Low Shelf Frequency35 / 60 / 110 / 220 Hz (stepped)110 HzStepped low-shelf frequency selector — four classic positions.
Low Shelf Gain-15 to +15 dB0 dBCut or boost at the selected low-shelf frequency.
Mid Peak Frequency20 Hz – 16 kHz110 HzSweepable mid-band centre frequency.
Mid Peak Gain-18 to +18 dB0 dBCut or boost at the mid-peak frequency.
High Shelf Gain-18 to +18 dB0 dBCut or boost at the fixed high-shelf frequency.

Charlie's approach:

  • Bass Band preamp: Subtle Trafo A drive, low shelf at 60 or 110 Hz for chest, mid peak around 200–400 Hz to control or accentuate body.
  • Treble Band preamp: Heavier transformer drive (especially Trafo B), mid peak in the growl region (700–1200 Hz), high shelf boost for air and presence.

4. Brutalizer (Treble Band only)

Multi-band saturation and clipping, applied only to the Treble Band. This is where the bass gets its bite, growl and pick-attack snarl — without smearing the low end, which is already on its own path.

ControlRangeDefaultPurpose
Input Gain-∞ to +24 dB0 dBDrives the signal into the saturation stage.
Denoise0–100%0%Reduces noise floor before saturation. Keeps low-level noise from being amplified by the saturation stage.
Clipper0–100%0%Hard-clip ceiling after the saturation stage. Tames remaining peaks without compression artefacts.
Low Push0–100%0%Saturation amount for the low sub-band of the treble path.
Mid Push0–100%0%Saturation amount for the mid sub-band — where most of the bass's "voice" lives.
High Push0–100%0%Saturation amount for the top sub-band — pick attack, fret noise, edge.
Crossover Low/Mid20 Hz – 16 kHz125 HzBoundary between the low and mid sub-bands.
Crossover Mid/High20 Hz – 16 kHz2.8 kHzBoundary between the mid and high sub-bands.

Style Buttons

  • Nice — Cleaner saturation curve. Subtler harmonic generation. Use on cleaner or finger-style bass tones.
  • Push — Aggressive, gritty saturation. Strong odd-order harmonics. Cuts through dense mixes. Use on heavy or distorted bass tones.

5. Equalizer

Musical parametric EQ applied to the combined signal (post-merge). Four fully parametric bands plus dedicated high-pass and low-pass filters with selectable slopes.

ControlRangeDefaultPurpose
Input-∞ to +24 dB0 dBTrim into the EQ stage.
High Pass — SlopeOFF / 12 / 24 dB/octOFFHP filter slope. OFF fully bypasses the filter.
High Pass — Frequency20 Hz – 16 kHz20 HzHP corner frequency.
Low Pass — SlopeOFF / 12 / 24 dB/octOFFLP filter slope. OFF fully bypasses the filter.
Low Pass — Frequency20 Hz – 16 kHz16 kHzLP corner frequency.
Band 1–4 — TypeOFF / Peak / ShelfOFFPer-band filter type. OFF fully bypasses the band.
Band 1–4 — Frequency20 Hz – 16 kHz500 HzPer-band centre frequency.
Band 1–4 — Gain-36 to +36 dB0 dBPer-band cut or boost.
Band 1–4 — Q0.5 to 60.1Per-band bandwidth (Peak) or shape (Shelf).

Typical bass moves:

  • HPF at 30–40 Hz / 24 dB/oct to remove sub-rumble — or leave off if your sub-bass is precious.
  • Band 1: 250–350 Hz cut, narrow Q, to clear up boxiness.
  • Band 2: 700–900 Hz boost, medium Q, for "growl" and finger definition.
  • Band 3: 2–4 kHz boost, medium Q, for pick attack.
  • Band 4: 8–10 kHz shelf boost for air and presence in the mix.

6. Harmonic Shaper

Multi-band harmonic saturator with per-band drive and gain compensation. Adds harmonic density to four targeted frequency regions, with resonant filters at the outer edges.

Global Controls

ControlRangeDefaultPurpose
Input (Drive)0–100%0%Master drive into the harmonic generator.
Output-∞ to 0 dB0 dBMaster output trim.
DualON / OFFOFFWhen ON, generates a fuller dual-saturation profile (both 2nd and 3rd order harmonics on each band).
2ndON / OFFOFFWhen ON, restricts harmonic generation to 2nd-order only — warmer, less complex.

Outer Filters (HP and LP) — frame the processed range with resonant filters.

ControlRangeDefaultPurpose
HP Res0.5 – 60.1Resonance at the high-pass corner.
HP Freq20 Hz – 16 kHz20 HzHigh-pass cutoff (at minimum = effectively bypassed).
LP Freq20 Hz – 16 kHz16 kHzLow-pass cutoff (at maximum = effectively bypassed).
LP Res0.5 – 60.1Resonance at the low-pass corner.

Four Saturation Bands: Bass / Presence A / Presence B / Treble

Each band drives its own saturation stage. Presence A and Presence B have sweepable centre frequencies; Bass and Treble are fixed-band shelves.

ControlRangeDefaultPurpose
PreGain (per band)-18 to +18 dB0 dBGain into the saturator for this band. More PreGain = more harmonics.
PostGain (per band)-18 to +18 dB0 dBGain after the saturator for this band.
Comp (per band)ON / OFFONWhen ON, PreGain and PostGain are internally linked to move inversely — increasing PreGain automatically reduces PostGain by the same amount, and vice versa. Output level stays roughly constant so you hear only the saturation character change, not a volume change.
Presence A — Frequency20 Hz – 16 kHz500 HzCentre frequency for the Presence A saturation band.
Presence B — Frequency20 Hz – 16 kHz1000 HzCentre frequency for the Presence B saturation band.
💡 TipHow Comp works: Turn it ON, and you can sweep PreGain freely to dial in exactly how much saturation character you want in each band, without the level jumping around — the plugin handles makeup automatically. If you set PreGain to "10 o'clock", PostGain visually moves to "2 o'clock" (and vice versa). Turn Comp OFF when you actually want PreGain and PostGain to behave as two independent gain stages — for example, when you want to push harmonics and boost the band level simultaneously.

Charlie's approach: Most of the magic is in Presence A (typically dialled into the growl region) and Presence B (typically dialled into the pick-attack region). The Bass and Treble bands add warmth and air respectively. Keep Comp ON for tonal sculpting; turn it OFF when you specifically want a band to come forward in level as well as in colour.

7. Multiband

Four-band compressor followed by a global limiter. The final dynamic stage before output.

Global Controls (left column)

ControlRangeDefaultPurpose
Input (In)-∞ to +24 dB0 dBTrim into the multiband.
Output (Out)-∞ to 0 dB0 dBFinal output trim.
Threshold (Trs)-40 to 0 dB0 dBThreshold for the global limiter stage that follows the 4-band compression.
Release (Rls)0–1000 ms10 msRelease time for the global limiter.
Lookahead (LkAhd)0–25 ms0 msLookahead for the global limiter. Longer = catches faster transients, adds latency.
AutoON / OFFONGlobal autogain compensation for the limiter stage.
ModeFlat / Dynamic / PunchyFlatCharacter of the global limiter — Flat is most transparent, Dynamic uses programme-dependent release, Punchy preserves transients more aggressively.

Crossover Frequencies (× markers between bands)

ControlRangeDefault
Low Crossover20 Hz – 16 kHz100 Hz
Mid Crossover20 Hz – 16 kHz1 kHz
High Crossover20 Hz – 16 kHz3.5 kHz

Per-Band Controls (4 bands: Low / Low-Mid / High-Mid / Hi)

Each band has its own compressor row with the following controls:

ControlRangeDefault
Threshold (Trs)-40 to 0 dB0 dB
Ratio1:1 to 100:12:1
Attack (Atck)0–1000 ms0.1 ms
Release (Rls)0–1000 ms10 ms
Output (Out)-∞ to 0 dB0 dB
AutoON / OFFON

Charlie's approach: Use the Multiband sparingly — by the time the signal arrives here, most of the work is done. Set per-band thresholds so each band catches occasional peaks (a few dB of reduction maximum), not constant compression. The Low band benefits from slow attack to preserve fundamental punch; the Hi band benefits from fast attack to tame any residual string noise or fret buzz. The global limiter is your safety net — set it to Flat mode with a threshold that catches only the loudest peaks.

Presets

Presets cover the full chain including module on/off states, the per-band settings, and module order.

  • Browsing: Click the Preset display, or use the arrow buttons to step.
  • Saving: Click the disk icon to save your current state.
  • Categories: Presets are organised by style (clean / driven / brutal / sub-heavy), by bass type (P-bass / J-bass / 5-string / drop-tuned), and by Charlie's signature session sounds. "Mega Sizzle" is one of the flagship presets — start there for aggressive metal.

When you start from a preset and turn a knob, the preset name will indicate the modified state. Save under a new name to keep your variation.

Charlie's Tips

  • Set Gain Stage before anything else. Match it to your session's operating level. Every module in the chain is calibrated around it — get this wrong and you'll spend an hour wondering why the presets don't sound right.
  • Solo each band while dialling. Bypass the other path's compressor and preamp temporarily — you'll understand the architecture in five minutes.
  • The Frequency Split is not "set and forget". Move it. For drop-tuned material, push it lower (60–90 Hz). For finger-style fusion, push it higher (200–400 Hz). The whole chain reacts to where you put this.
  • High ratios are where the aggression lives. Don't be afraid of 10:1 or higher on the Treble Band compressor with a fast attack.
  • Comp ON for tone, OFF for level. In the Harmonic Shaper, leave Comp ON when you're sculpting character. Turn it OFF specifically when you want a band to push forward in volume as well as in harmonic content.
  • The Brutalizer is only on the Treble Band. It cannot muddy the low end no matter how hard you push it. Push it hard.
  • Don't compress in three places at once. Both band compressors plus the multiband plus the global limiter is four dynamic stages. If you're hitting more than 2–3 dB of reduction at each one, you're over-processing.
  • DI in, weapon out. Controlled Bass Mayhem is designed for raw DIs. If you're feeding it an already-amped or pre-compressed signal, bypass the band compressors and preamps and let the chain start at the EQ or Harmonic Shaper.

Technical Specifications

ProtectioniLok
FormatsVST3 / AU / AAX
OSWindows 10+ / macOS 10.11 (El Capitan)+
Apple SiliconUniversal Binary
Sample RatesAll standard sample rates supported
Bit Depth32-bit
RAM2 GB
Install Size102 MB

Troubleshooting

The plugin doesn't load / shows an iLok error.
Make sure your iLok License Manager is up to date and your license is activated. The plugin requires iLok authorisation (USB key or iLok Cloud).

The presets sound off — too quiet, too loud, or too compressed.
Check Gain Stage. If your session is at modern peak levels and Gain Stage is set to 0 dB, every compressor and saturation stage will be working too hard. Set Gain Stage to -18 dB for typical mixing levels.

The bass disappears in the mix.
Bypass the Treble Band's compressor and preamp temporarily and check that the Frequency Split is where you actually want it. A too-high split point starves the Bass Band of fundamentals.

The bass is muddy in the low end.
Increase the Frequency Split, or reduce drive on the Bass Band preamp (lower Trafo A/B and Input). The Bass Band is conservative by design — if it's muddy, it's usually over-driven.

Latency is too high for tracking.
Reduce the Multiband Lookahead to 0 ms. Alternatively, bypass the Multiband entirely while tracking and re-enable it during mixing.

The EQ band doesn't seem to do anything.
Check the band's Type selector — if it's set to OFF, the band is fully bypassed (it doesn't matter what Frequency or Gain you've set).

I want to start over.
Load the preset "Init" (or the default preset) to reset every module to a neutral state.

© Ugritone. Designed by Charlie Bauerfeind.

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